Hidden inside imprecations sit importancies and imprecations, twelve-letter plays tied at the top of this rack with 18 points in Scrabble apiece. In all, 2651 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
There are 2 twelve-letter words hiding in imprecations: one come from rearranging its letters, and imprecations itself is already a playable word with no unscrambling required. No common everyday answer stands out among these twelve-letter results, so let the score decide: the highest-scoring words are importancies and imprecations, each worth 18 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 6 eleven-letter words that can be made by unscrambling the letters in imprecations. If a familiar word is all you need, start with importances. For points, the strongest plays are importances and imprecation — each worth 17 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in imprecations produces 13 valid ten-letter words. If a familiar word is all you need, start with importance. For points, the strongest plays are impactions, importance, miscaption, and semitropic — each worth 16 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling imprecations turns up 69 nine-letter words. If a familiar word is all you need, start with companies, inspector, and reactions. For points, the strongest plays are ametropic, campesino, companies, copremias, crampiest, crimpiest, impacters, impaction, impactors, poeticism, preatomic, primacies, prismatic, ptomainic, simpatico, and spermatic — each worth 15 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 212 eight-letter words that can be made by unscrambling the letters in imprecations. If a familiar word is all you need, start with ancestor, compares, martinis, minister, pointier, reaction, and romances. For points, the strongest plays are apomicts, campiest, campions, campsite, capsomer, compares, comparts, comprise, copremia, corpsman, corpsmen, crampits, crampons, empirics, epitomic, impacter, impactor, mercapto, mesocarp, misprice, parecism, pemicans, pentomic, sapremic, and scrimpit — each worth 14 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in imprecations produces 417 valid seven-letter words. If a familiar word is all you need, start with actions, aspirin, carpets, cartons, certain, coaster, and compare. For points, the strongest plays are apomict, campers, campier, campion, coempts, compare, compart, crampit, crampon, empiric, encamps, impacts, meropic, metopic, pemican, pomaces, potamic, scamper, and spermic — each worth 13 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling imprecations turns up 566 six-letter words. If a familiar word is all you need, start with carpet, carton, casino, caters, cities, copier, and copies. For points, the strongest plays are camper, campos, coempt, compas, compts, cramps, crimps, pomace, encamp, impact, scampi, and scrimp — each worth 12 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 651 five-letter words that can be made by unscrambling the letters in imprecations. If a familiar word is all you need, start with actor, atoms, camps, capes, cares, carts, and cater. For points, the strongest plays are campi, campo, camps, comps, compt, cramp, crimp, and scamp — each worth 11 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in imprecations produces 480 valid four-letter words. If a familiar word is all you need, start with acts, aims, airs, amen, ants, apes, and arms. For points, the strongest plays are camp and comp — each worth 10 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling imprecations turns up 195 three-letter words. If a familiar word is all you need, start with act, aim, air, ant, ape, are, and arm. For points, the strongest plays are amp, cam, cap, cep, cop, imp, mac, map, mic, moc, mop, pac, pam, pec, pic, and pom — each worth 7 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 40 two-letter words that can be made by unscrambling the letters in imprecations. If a familiar word is all you need, start with am, an, as, at, in, is, and it. For points, the strongest plays are am, em, ma, me, mi, mo, om, op, pa, pe, pi, and po — each worth 4 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
1 thirteen-letter word can be made using all the letters in imprecations plus one additional letter.
If you only take one play from this page, make it importancies and imprecations — at 18 points in Scrabble, nothing else built from imprecations pays better.
Hidden inside imprecations are 2651 valid words in total. Broken down by length: 2 twelve-letter words, 6 eleven-letter words, 13 ten-letter words, 69 nine-letter words, 212 eight-letter words, 417 seven-letter words, 566 six-letter words, 651 five-letter words, 480 four-letter words, 195 three-letter words and 40 two-letter words.
Under the hood, UnscrambleX runs imprecations against full game dictionaries, keeps only the arrangements that are legal to play, and ranks what survives by score — which is how importancies and imprecations end up at the top of your results. The same engine powers checks for Scrabble, Words With Friends, and Word Jumble, so a word shown here is a word you can actually put on the board.
Every rack tells a story, and imprecations is no exception. Once the letters come apart, two paths open up on the board.
You can chase the points with importancies, or play it safe with a quick low-tile drop like ae and ai when the board leaves you no room.
That gap matters: the weakest play here earns 2 points while the strongest reaches 18, so the same letters can swing an entire turn depending on where and how they land.
UnscrambleX lays out the full spread so you can weigh a big score against board control before committing — and along the way you'll bump into words you didn't know were words.
Treat the results list as a practice drill, not just an answer key. Cover it, shuffle imprecations in your head, and count how many of the 2651 words you can spot before peeking.
Most players catch the obvious ones like importancies and imprecations quickly — it's the short survivors that slip past unnoticed, and those misses are the useful part.
Run the same drill on a few racks a day and the letter patterns start jumping out on their own, no unscrambler needed.
You collect words you'd never look up. Nobody opens a dictionary hunting for ae — but once it turns up in a results list, it's yours to play forever.
Spelling stops being guesswork: rebuilding importancies from loose tiles forces you to commit to a letter order and get corrected instantly, a faster feedback loop than any spelling drill. And with plays from imprecations worth anywhere between 2 and 18 points, every turn doubles as a small economics problem — take the points now, or hold the flexible tiles for a better board.
Words you've physically assembled also stick better than words you've only read, which is exactly what timed formats punish you for not having.