Five anagrams a day. Same letters for everyone, one right answer each.
Every puzzle is a set of letters that spells more than one word. The clue is what tells you which one is wanted.
How to play
Read the clue, then make a word using every letter shown — all of them, exactly once.
Tap the tiles or type, and press Enter to submit. Shuffle rearranges them if the current order is unhelpful.
Typing something that is not a word, or that does not use the right letters, costs you nothing. Only a real word made from exactly those letters uses up a guess.
A hint tells you more about the answer and costs 20 points.
There are five puzzles. Finishing all five completes the day.
Questions
How many guesses do I get?
It depends on the puzzle: half the words those letters make, rounded up, and never fewer than two. A set with three possible words gives two guesses, a set with five gives three. The count is always below the number of words, so typing every possibility cannot win — reading the clue has to.
Why did a real word not count as a guess?
Only a word using exactly the letters shown can cost you an attempt. Wrong length, wrong letters, or not in the word list are all free. Guesses are for thinking, not for typos.
How is the score worked out?
Solving on your first guess is always worth 100, whatever the puzzle allowed, so a hard day is never worth less than an easy one. Each later guess is worth proportionally less, and a hint takes 20 off.
Does my streak need five out of five?
No. The streak counts finishing the day, not getting everything right. Requiring perfection would punish exactly the players who most need a reason to come back.
What does the shared result give away?
Nothing about the puzzles — no letters, no clues, no answers. Just how many guesses each took, so it is safe to paste anywhere.
Can I play previous days?
Yes, and they are worth nothing: no score, no streak, no counted game. They are there because a newcomer arriving on day 40 has thirty-nine days of puzzles they would otherwise never see.