unimportances needs no unscrambling at all — the thirteen-letter word is already the strongest play its own letters allow, banking 19 points in Scrabble as it stands. In all, 3770 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
Only one thirteen-letter word uses the letters in unimportances — and it is unimportances itself. No unscrambling is needed: the word is already playable as written, worth 19 points in Scrabble.
Unscrambling unimportances turns up 2 twelve-letter words. No common everyday answer stands out among these twelve-letter results, so let the score decide: the highest-scoring word is unimportance, worth 18 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 7 eleven-letter words that can be made by unscrambling the letters in unimportances. If a familiar word is all you need, start with importances. For points, the strongest plays are importances and intercampus — each worth 17 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in unimportances produces 26 valid ten-letter words. If a familiar word is all you need, start with containers and importance. For points, the strongest plays are importance, manuscript, pneumatics, and proscenium — each worth 16 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling unimportances turns up 120 nine-letter words. If a familiar word is all you need, start with companies, computers, container, continues, countries, innermost, and inspector. For points, the strongest plays are ametropic, campesino, companies, computers, copremias, crampiest, impacters, impactors, noncampus, nonimpact, pneumatic, pneumonic, preatomic, and spermatic — each worth 15 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 339 eight-letter words that can be made by unscrambling the letters in unimportances. If a familiar word is all you need, start with ancestor, auctions, captures, compares, computer, contains, and continue. For points, the strongest plays are apomicts, campiest, campions, campouts, campsite, capsomer, compares, comparts, comprise, computer, computes, copremia, corpsman, corpsmen, crampits, crampons, crumpets, impacter, impactor, mercapto, mesocarp, panicums, parecism, pemicans, pentomic, pumicers, sapremic, and spectrum — each worth 14 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in unimportances produces 644 valid seven-letter words. If a familiar word is all you need, start with minutes, moister, monster, nastier, nations, natures, and notices. For points, the strongest plays are panicum, pemican, pomaces, potamic, pumicer, pumices, apomict, campers, campier, campion, campout, coempts, compare, compart, compute, crampit, crampon, crumpet, encamps, impacts, meropic, metopic, scamper, and spermic — each worth 13 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling unimportances turns up 864 six-letter words. If a familiar word is all you need, start with action, actors, campus, cannot, carpet, carton, and casino. For points, the strongest plays are camper, campos, campus, coempt, compas, compts, cramps, crimps, pomace, pumice, scampi, scrimp, crumps, encamp, and impact — each worth 12 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 867 five-letter words that can be made by unscrambling the letters in unimportances. If a familiar word is all you need, start with actor, amuse, atoms, aunts, autos, camps, and capes. For points, the strongest plays are campi, campo, camps, comps, compt, cramp, crimp, crump, and scamp — each worth 11 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in unimportances produces 606 valid four-letter words. If a familiar word is all you need, start with acts, aims, airs, amen, ants, anus, and apes. For points, the strongest plays are camp and comp — each worth 10 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling unimportances turns up 247 three-letter words. If a familiar word is all you need, start with act, aim, air, ant, ape, are, and arm. For points, the strongest plays are amp, cam, cap, cep, cop, cum, cup, imp, mac, map, mic, moc, mop, pac, pam, pec, pic, pom, and ump — each worth 7 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 47 two-letter words that can be made by unscrambling the letters in unimportances. If a familiar word is all you need, start with am, an, as, at, in, is, and it. For points, the strongest plays are am, em, ma, me, mi, mo, mu, om, op, pa, pe, pi, po, um, and up — each worth 4 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
If you only take one play from this page, make it unimportances — at 19 points in Scrabble, no other word from unimportances pays better.
Hidden inside unimportances are 3770 valid words in total. Broken down by length: 1 thirteen-letter word, 2 twelve-letter words, 7 eleven-letter words, 26 ten-letter words, 120 nine-letter words, 339 eight-letter words, 644 seven-letter words, 864 six-letter words, 867 five-letter words, 606 four-letter words, 247 three-letter words and 47 two-letter words.
Under the hood, UnscrambleX runs unimportances against full game dictionaries, keeps only the arrangements that are legal to play, and ranks what survives by score — which is how unimportances end up at the top of your results. The same engine powers checks for Scrabble, Words With Friends, and Word Jumble, so a word shown here is a word you can actually put on the board.
Every rack tells a story, and unimportances is no exception. Once the letters come apart, two paths open up on the board.
You can chase the points with unimportances, or play it safe with a quick low-tile drop like ae and ai when the board leaves you no room.
That gap matters: the weakest play here earns 2 points while the strongest reaches 19, so the same letters can swing an entire turn depending on where and how they land.
UnscrambleX lays out the full spread so you can weigh a big score against board control before committing — and along the way you'll bump into words you didn't know were words.
Treat the results list as a practice drill, not just an answer key. Cover it, shuffle unimportances in your head, and count how many of the 3770 words you can spot before peeking.
Most players catch the obvious ones like unimportances quickly — it's the short survivors that slip past unnoticed, and those misses are the useful part.
Run the same drill on a few racks a day and the letter patterns start jumping out on their own, no unscrambler needed.
You collect words you'd never look up. Nobody opens a dictionary hunting for ae — but once it turns up in a results list, it's yours to play forever.
Spelling stops being guesswork: rebuilding unimportances from loose tiles forces you to commit to a letter order and get corrected instantly, a faster feedback loop than any spelling drill. And with plays from unimportances worth anywhere between 2 and 19 points, every turn doubles as a small economics problem — take the points now, or hold the flexible tiles for a better board.
Words you've physically assembled also stick better than words you've only read, which is exactly what timed formats punish you for not having.