Hidden inside caller sit caller, cellar, and recall, six-letter plays tied at the top of this rack with 8 points in Scrabble apiece. In all, 42 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
caller, cellar, and recall tie for the highest Scrabble score from caller at 8 points. The top 10 of 42 words are shown here, with the full list organized by length below.
There are 3 six-letter words hiding in caller: two come from rearranging its letters, and caller itself is already a playable word with no unscrambling required. If a familiar word is all you need, start with caller and recall. For points, the strongest plays are caller, cellar, and recall — each worth 8 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 4 five-letter words that can be made by unscrambling the letters in caller. If a familiar word is all you need, start with clear. For points, the strongest plays are carle, cella, clear, and lacer — each worth 7 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in caller produces 13 valid four-letter words. If a familiar word is all you need, start with call, care, cell, race, and real. For points, the strongest plays are acre, alec, call, care, carl, cell, lace, and race — each worth 6 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling caller turns up 15 three-letter words. If a familiar word is all you need, start with all, are, car, ear, and era. For points, the strongest plays are ace, arc, cal, car, cel, lac, and rec — each worth 5 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 7 two-letter words that can be made by unscrambling the letters in caller. No common everyday answer stands out among these two-letter results, so let the score decide: the highest-scoring words are ae, al, ar, el, er, la, and re, each worth 2 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Swap a single tile in caller and you get a different six-letter rack with its own word list. None of these appear in the results above — they share 5 of the 6 letters, not all of them.
caller is in the NWL, the official Scrabble word list for North America, and in the Words With Friends dictionary, so it's playable exactly as it stands and needs no unscrambling.
The 3-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record nine senses for caller. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 8 points on a Scrabble board:
caller is one of three six-letter words the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing caller unchanged also takes the maximum points these letters offer.
The highest-scoring plays from these letters are caller, cellar, and recall, worth 8 points in Scrabble, and nothing else built from caller earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in caller produce 42 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 3 six-letter words, 4 five-letter words, 13 four-letter words, 15 three-letter words and 7 two-letter words.