counterexamples needs no unscrambling at all — the fifteen-letter word is already the strongest play its own letters allow, banking 28 points in Scrabble as it stands. In all, 4172 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
Only one fifteen-letter word uses the letters in counterexamples — and it is counterexamples itself. No unscrambling is needed: the word is already playable as written, worth 28 points in Scrabble.
Unscrambling counterexamples produces exactly one fourteen-letter word: counterexample. It is not one of the common answers — a genuine unscrambler find — and it banks 27 points in Scrabble.
Unscrambling counterexamples turns up 2 twelve-letter words. Here the everyday answer and the top-scoring play are one and the same: replacements, worth 18 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 14 eleven-letter words that can be made by unscrambling the letters in counterexamples. If a familiar word is all you need, start with replacement. For points, the strongest plays are excremental and metroplexes — each worth 22 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in counterexamples produces 49 valid ten-letter words. If a familiar word is all you need, start with tolerances. For points, the strongest play is complexest — worth 23 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling counterexamples turns up 157 nine-letter words. If a familiar word is all you need, start with completer, completes, computers, someplace, and tolerance. For points, the strongest plays are complexer and complexes — each worth 22 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 359 eight-letter words that can be made by unscrambling the letters in counterexamples. If a familiar word is all you need, start with ancestor, captures, cleaners, cleanest, clearest, compares, and competes. For points, the strongest plays are amplexus, examples, excerpts, exemplar, exocarps, expecter, morceaux, and octuplex — each worth 19 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in counterexamples produces 729 valid seven-letter words. If a familiar word is all you need, start with capture, carpets, cartons, centers, central, cereals, and cleaner. For points, the strongest play is complex — worth 20 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling counterexamples turns up 938 six-letter words. If a familiar word is all you need, start with actors, camels, campus, carpet, carton, castle, and caters. For points, the strongest plays are except, mpoxes, exempt, and expect — each worth 17 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 960 five-letter words that can be made by unscrambling the letters in counterexamples. If a familiar word is all you need, start with actor, alert, alone, alter, amuse, atoms, and aunts. For points, the strongest plays are axmen, carex, coxae, coxal, coxes, culex, maxes, moxas, murex, muxes, paxes, poxes, remex, exact, exams, excel, execs, exome, expat, expel, and expos — each worth 14 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in counterexamples produces 663 valid four-letter words. If a familiar word is all you need, start with acts, also, amen, ants, anus, apes, and arms. For points, the strongest play is mpox — worth 15 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling counterexamples turns up 253 three-letter words. If a familiar word is all you need, start with act, ant, ape, are, arm, art, and ate. For points, the strongest plays are cox, max, mux, pax, and pox — each worth 12 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 46 two-letter words that can be made by unscrambling the letters in counterexamples. If a familiar word is all you need, start with am, an, as, at, ex, me, and no. For points, the strongest plays are ax, ex, ox, and xu — each worth 9 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
3839 fifteen-letter words can be made using all the letters in counterexamples plus one additional letter.
6102 fourteen-letter words can be made using all the letters in counterexamples plus one additional letter.
9323 thirteen-letter words can be made using all the letters in counterexamples plus one additional letter.
13515 twelve-letter words can be made using all the letters in counterexamples plus one additional letter.
18735 eleven-letter words can be made using all the letters in counterexamples plus one additional letter.
25028 ten-letter words can be made using all the letters in counterexamples plus one additional letter.
31229 nine-letter words can be made using all the letters in counterexamples plus one additional letter.
31736 eight-letter words can be made using all the letters in counterexamples plus one additional letter.
25473 seven-letter words can be made using all the letters in counterexamples plus one additional letter.
16706 six-letter words can be made using all the letters in counterexamples plus one additional letter.
9476 five-letter words can be made using all the letters in counterexamples plus one additional letter.
4247 four-letter words can be made using all the letters in counterexamples plus one additional letter.
1085 three-letter words can be made using all the letters in counterexamples plus one additional letter.
If you only take one play from this page, make it counterexamples — at 28 points in Scrabble, no other word from counterexamples pays better.
Hidden inside counterexamples are 4172 valid words in total. Broken down by length: 1 fifteen-letter word, 1 fourteen-letter word, 2 twelve-letter words, 14 eleven-letter words, 49 ten-letter words, 157 nine-letter words, 359 eight-letter words, 729 seven-letter words, 938 six-letter words, 960 five-letter words, 663 four-letter words, 253 three-letter words and 46 two-letter words.
Under the hood, UnscrambleX runs counterexamples against full game dictionaries, keeps only the arrangements that are legal to play, and ranks what survives by score — which is how counterexamples end up at the top of your results. The same engine powers checks for Scrabble, Words With Friends, and Word Jumble, so a word shown here is a word you can actually put on the board.
Every rack tells a story, and counterexamples is no exception. Once the letters come apart, two paths open up on the board.
You can chase the points with counterexamples, or play it safe with a quick low-tile drop like ae and al when the board leaves you no room.
That gap matters: the weakest play here earns 2 points while the strongest reaches 28, so the same letters can swing an entire turn depending on where and how they land.
UnscrambleX lays out the full spread so you can weigh a big score against board control before committing — and along the way you'll bump into words you didn't know were words.
Treat the results list as a practice drill, not just an answer key. Cover it, shuffle counterexamples in your head, and count how many of the 4172 words you can spot before peeking.
Most players catch the obvious ones like counterexamples quickly — it's the short survivors that slip past unnoticed, and those misses are the useful part.
Run the same drill on a few racks a day and the letter patterns start jumping out on their own, no unscrambler needed.
You collect words you'd never look up. Nobody opens a dictionary hunting for ae — but once it turns up in a results list, it's yours to play forever.
Spelling stops being guesswork: rebuilding counterexamples from loose tiles forces you to commit to a letter order and get corrected instantly, a faster feedback loop than any spelling drill. And with plays from counterexamples worth anywhere between 2 and 28 points, every turn doubles as a small economics problem — take the points now, or hold the flexible tiles for a better board.
Words you've physically assembled also stick better than words you've only read, which is exactly what timed formats punish you for not having.