Hidden inside matchmakers sit matchmakers and tackhammers, eleven-letter plays tied at the top of this rack with 24 points in Scrabble apiece. In all, 627 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
matchmakers and tackhammers tie for the highest Scrabble score from matchmakers at 24 points. The top 10 of 627 words are shown here, with the full list organized by length below.
There are 2 eleven-letter words hiding in matchmakers: one comes from rearranging its letters, and matchmakers itself is already a playable word with no unscrambling required. No common everyday answer stands out among these eleven-letter results, so let the score decide: the highest-scoring words are matchmakers and tackhammers, each worth 24 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in matchmakers produces 4 valid ten-letter words. No common everyday answer stands out among these ten-letter results, so let the score decide: the highest-scoring words are matchmaker, matchmakes, matchmarks, and tackhammer, each worth 23 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling matchmakers turns up 3 nine-letter words. No common everyday answer stands out among these nine-letter results, so let the score decide: the highest-scoring words are matchmake and matchmark, each worth 22 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 8 eight-letter words that can be made by unscrambling the letters in matchmakers. No common everyday answer stands out among these eight-letter results, so let the score decide: the highest-scoring words are hatmaker and hatracks, each worth 17 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in matchmakers produces 40 valid seven-letter words. If a familiar word is all you need, start with cameras, hammers, hamster, marches, markets, matches, and rackets. For points, the strongest plays are ashcake, chakras, charkas, hackers, and hatrack — each worth 16 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling matchmakers turns up 100 six-letter words. If a familiar word is all you need, start with camera, caters, charms, charts, cheats, creams, and hammer. For points, the strongest plays are chakra, charka, charks, haceks, hacker, samekh, sketch, and thacks — each worth 15 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 187 five-letter words that can be made by unscrambling the letters in matchmakers. If a familiar word is all you need, start with areas, cakes, cares, carts, cater, charm, and chart. For points, the strongest plays are chark, hacek, hacks, hecks, ketch, shack, and thack — each worth 14 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in matchmakers produces 181 valid four-letter words. If a familiar word is all you need, start with acts, ahem, area, arms, arts, cake, and came. For points, the strongest plays are hack and heck — each worth 13 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling matchmakers turns up 79 three-letter words. If a familiar word is all you need, start with aah, act, aha, are, arm, art, and ash. For points, the strongest play is hmm — worth 10 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 23 two-letter words that can be made by unscrambling the letters in matchmakers. If a familiar word is all you need, start with ah, am, as, at, eh, ha, and he. For points, the strongest play is hm — worth 7 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
matchmakers is in the NWL, the official Scrabble word list for North America, and in the Words With Friends dictionary, so it's playable exactly as it stands and needs no unscrambling.
The 2-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record one sense for matchmakers. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 24 points on a Scrabble board:
matchmakers is one of two eleven-letter words the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing matchmakers unchanged also takes the maximum points these letters offer.
The highest-scoring plays from these letters are matchmakers and tackhammers, worth 24 points in Scrabble, and nothing else built from matchmakers earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in matchmakers produce 627 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 2 eleven-letter words, 4 ten-letter words, 3 nine-letter words, 8 eight-letter words, 40 seven-letter words, 100 six-letter words, 187 five-letter words, 181 four-letter words, 79 three-letter words and 23 two-letter words.