Hidden inside behaviorisms sit behaviorisms and misbehaviors, twelve-letter plays tied at the top of this rack with 22 points in Scrabble apiece. In all, 838 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
behaviorisms and misbehaviors tie for the highest Scrabble score from behaviorisms at 22 points. The top 10 of 838 words are shown here, with the full list organized by length below.
There are 2 twelve-letter words hiding in behaviorisms: one comes from rearranging its letters, and behaviorisms itself is already a playable word with no unscrambling required. No common everyday answer stands out among these twelve-letter results, so let the score decide: the highest-scoring words are behaviorisms and misbehaviors, each worth 22 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 2 eleven-letter words that can be made by unscrambling the letters in behaviorisms. No common everyday answer stands out among these eleven-letter results, so let the score decide: the highest-scoring words are behaviorism and misbehavior, each worth 21 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Unscrambling behaviorisms turns up 5 nine-letter words. Here the everyday answer and the top-scoring play are one and the same: behaviors, worth 17 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 17 eight-letter words that can be made by unscrambling the letters in behaviorisms. Here the everyday answer and the top-scoring play are one and the same: behavior, worth 16 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in behaviorisms produces 68 valid seven-letter words. If a familiar word is all you need, start with massive. For points, the strongest plays are beamish, bioherm, bohemia, hombres, and mihrabs — each worth 14 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling behaviorisms turns up 157 six-letter words. If a familiar word is all you need, start with armies, horses, movies, rabies, raises, rashes, and rehabs. For points, the strongest play is moshav — worth 14 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 216 five-letter words that can be made by unscrambling the letters in behaviorisms. If a familiar word is all you need, start with above, ashes, bases, basis, beams, bears, and brave. For points, the strongest plays are abmho, abohm, bimah, himbo, and rhomb — each worth 12 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in behaviorisms produces 216 valid four-letter words. If a familiar word is all you need, start with ahem, aims, airs, arms, bare, bars, and base. For points, the strongest plays are shiv, have, hive, and hove — each worth 10 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling behaviorisms turns up 120 three-letter words. If a familiar word is all you need, start with aim, air, are, arm, ash, ass, and bah. For points, the strongest plays are bah, ham, hem, him, hob, hom, meh, mho, ohm, and vim — each worth 8 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 35 two-letter words that can be made by unscrambling the letters in behaviorisms. If a familiar word is all you need, start with ah, am, as, be, eh, ha, and he. For points, the strongest play is hm — worth 7 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
2 thirteen-letter words can be made using all the letters in behaviorisms plus one additional letter.
behaviorisms is in the NWL, the official Scrabble word list for North America, and in the Words With Friends dictionary, so it's playable exactly as it stands and needs no unscrambling.
The 2-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record one sense for behaviorisms. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 22 points on a Scrabble board:
behaviorisms is one of two twelve-letter words the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing behaviorisms unchanged also takes the maximum points these letters offer.
The highest-scoring plays from these letters are behaviorisms and misbehaviors, worth 22 points in Scrabble, and nothing else built from behaviorisms earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in behaviorisms produce 838 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 2 twelve-letter words, 2 eleven-letter words, 5 nine-letter words, 17 eight-letter words, 68 seven-letter words, 157 six-letter words, 216 five-letter words, 216 four-letter words, 120 three-letter words and 35 two-letter words.