faultfinding needs no unscrambling at all — the twelve-letter word is already the strongest play its own letters allow, banking 20 points in Scrabble as it stands. In all, 340 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
faultfinding is the highest-scoring word from faultfinding, worth 20 points in Scrabble. The top 10 of 340 words are shown here, with the full list organized by length below.
Only one twelve-letter word uses the letters in faultfinding — and it is faultfinding itself. No unscrambling is needed: the word is already playable as written, worth 20 points in Scrabble.
Unscrambling faultfinding turns up 3 nine-letter words. No common everyday answer stands out among these nine-letter results, so let the score decide: the highest-scoring words are flaunting, inflating, and unfailing, each worth 13 points in Scrabble.
There are 14 eight-letter words that can be made by unscrambling the letters in faultfinding. If a familiar word is all you need, start with faulting. For points, the strongest play is unfading — worth 13 points in Scrabble.
Rearranging the letters in faultfinding produces 37 valid seven-letter words. If a familiar word is all you need, start with dialing, failing and finding. For points, the strongest plays are daffing and duffing — each worth 15 points in Scrabble.
Unscrambling faultfinding turns up 51 six-letter words. If a familiar word is all you need, start with dating, dining and filing. For points, the strongest play is fifing — worth 13 points in Scrabble.
There are 46 five-letter words that can be made by unscrambling the letters in faultfinding. If a familiar word is all you need, start with adult, fault and final. For points, the strongest play is gliff — worth 12 points in Scrabble.
Rearranging the letters in faultfinding produces 93 valid four-letter words. If a familiar word is all you need, start with aunt, dial and fail. For points, 5 words tie at 11 points, including daff, diff and duff.
Unscrambling faultfinding turns up 74 three-letter words. If a familiar word is all you need, start with aid, and and ant. For points, the strongest plays are aff and iff — each worth 9 points in Scrabble.
There are 21 two-letter words that can be made by unscrambling the letters in faultfinding. If a familiar word is all you need, start with ad, an and at. For points, the strongest plays are fa and if — each worth 5 points in Scrabble.
1 thirteen-letter word can be made using all the letters in faultfinding plus one additional letter.
faultfinding is in the NWL, the official Scrabble word list for North America, and in the Words With Friends dictionary, so it's playable exactly as it stands and needs no unscrambling.
The 5-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record three senses for faultfinding. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 20 points on a Scrabble board:
faultfinding is the only twelve-letter word the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing faultfinding unchanged also takes the maximum points these letters offer.
The highest-scoring play from these letters is faultfinding, worth 20 points in Scrabble, and no other word from faultfinding earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in faultfinding produce 340 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 1 twelve-letter word, 3 nine-letter words, 14 eight-letter words, 37 seven-letter words, 51 six-letter words, 46 five-letter words, 93 four-letter words, 74 three-letter words and 21 two-letter words.