Hidden inside remissions sit missioners and remissions, ten-letter plays tied at the top of this rack with 12 points in Scrabble apiece. In all, 279 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
There are 2 ten-letter words hiding in remissions: one come from rearranging its letters, and remissions itself is already a playable word with no unscrambling required. No common everyday answer stands out among these ten-letter results, so let the score decide: the highest-scoring words are missioners and remissions, each worth 12 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling remissions turns up 3 nine-letter words. No common everyday answer stands out among these nine-letter results, so let the score decide: the highest-scoring words are emissions, missioner, and remission, each worth 11 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 10 eight-letter words that can be made by unscrambling the letters in remissions. If a familiar word is all you need, start with missions. For points, the strongest plays are emission, miosises, miriness, missions, riminess, semiosis, and simonies — each worth 10 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in remissions produces 24 valid seven-letter words. If a familiar word is all you need, start with ironies, mission, seniors, and session. For points, the strongest plays are eonisms, isomers, meiosis, merinos, merisis, missies, mission, mossers, mossier, and sermons — each worth 9 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling remissions turns up 46 six-letter words. If a familiar word is all you need, start with misses, noises, senior, and sirens. For points, the strongest plays are eonism, imines, isomer, merino, mesons, miners, minors, mioses, miosis, mirins, misers, misses, missis, moires, monies, mosser, mosses, remiss, rimose, seisms, and sermon — each worth 8 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 57 five-letter words that can be made by unscrambling the letters in remissions. If a familiar word is all you need, start with irons, minor, noise, noses, risen, rises, and roses. For points, the strongest plays are emirs, enorm, imine, imino, meson, miens, miner, mines, minis, minor, mires, mirin, miser, mises, misos, moire, monie, mores, morns, morse, nomes, norms, omens, omers, rimes, seism, and semis — each worth 7 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in remissions produces 69 valid four-letter words. If a familiar word is all you need, start with iron, mess, mine, miss, more, nose, and ones. For points, the strongest plays are emir, emos, isms, meno, mess, mien, mine, mini, mire, miri, mirs, mise, miso, miss, mons, more, morn, mors, moss, nims, nome, noms, norm, omen, omer, rems, rime, rims, roms, semi, sims, some, and soms — each worth 6 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling remissions turns up 48 three-letter words. If a familiar word is all you need, start with men, nor, one, sin, sir, and son. For points, the strongest plays are emo, ems, ism, men, mes, mir, mis, moi, mon, mor, mos, nim, nom, oms, rem, rim, rom, sim, and som — each worth 5 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 20 two-letter words that can be made by unscrambling the letters in remissions. If a familiar word is all you need, start with in, is, me, no, on, or, and so. For points, the strongest plays are em, me, mi, mo, and om — each worth 4 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
3 eleven-letter words can be made using all the letters in remissions plus one additional letter.
If you only take one play from this page, make it missioners and remissions — at 12 points in Scrabble, nothing else built from remissions pays better.
Hidden inside remissions are 279 valid words in total. Broken down by length: 2 ten-letter words, 3 nine-letter words, 10 eight-letter words, 24 seven-letter words, 46 six-letter words, 57 five-letter words, 69 four-letter words, 48 three-letter words and 20 two-letter words.
Under the hood, UnscrambleX runs remissions against full game dictionaries, keeps only the arrangements that are legal to play, and ranks what survives by score — which is how missioners and remissions end up at the top of your results. The same engine powers checks for Scrabble, Words With Friends, and Word Jumble, so a word shown here is a word you can actually put on the board.
Every rack tells a story, and remissions is no exception. Once the letters come apart, two paths open up on the board.
You can chase the points with missioners, or play it safe with a quick low-tile drop like en and er when the board leaves you no room.
That gap matters: the weakest play here earns 2 points while the strongest reaches 12, so the same letters can swing an entire turn depending on where and how they land.
UnscrambleX lays out the full spread so you can weigh a big score against board control before committing — and along the way you'll bump into words you didn't know were words.
Treat the results list as a practice drill, not just an answer key. Cover it, shuffle remissions in your head, and count how many of the 279 words you can spot before peeking.
Most players catch the obvious ones like missioners and remissions quickly — it's the short survivors that slip past unnoticed, and those misses are the useful part.
Run the same drill on a few racks a day and the letter patterns start jumping out on their own, no unscrambler needed.
You collect words you'd never look up. Nobody opens a dictionary hunting for en — but once it turns up in a results list, it's yours to play forever.
Spelling stops being guesswork: rebuilding missioners from loose tiles forces you to commit to a letter order and get corrected instantly, a faster feedback loop than any spelling drill. And with plays from remissions worth anywhere between 2 and 12 points, every turn doubles as a small economics problem — take the points now, or hold the flexible tiles for a better board.
Words you've physically assembled also stick better than words you've only read, which is exactly what timed formats punish you for not having.