Hidden inside considers sit considers and incrossed, nine-letter plays tied at the top of this rack with 12 points in Scrabble apiece. In all, 423 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
considers and incrossed tie for the highest Scrabble score from considers at 12 points. The top 10 of 423 words are shown here, with the full list organized by length below.
There are 2 nine-letter words hiding in considers: one comes from rearranging its letters, and considers itself is already a playable word with no unscrambling required. If a familiar word is all you need, start with considers. For points, the strongest plays are considers and incrossed — each worth 12 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 6 eight-letter words that can be made by unscrambling the letters in considers. If a familiar word is all you need, start with consider. For points, the strongest plays are consider, discerns, and rescinds — each worth 11 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in considers produces 27 valid seven-letter words. If a familiar word is all you need, start with crossed, seconds, and seniors. For points, the strongest plays are cinders, codeins, crossed, discern, discoes, rescind, scorned, secondi, and seconds — each worth 10 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling considers turns up 80 six-letter words. If a familiar word is all you need, start with coined, crises, diners, discos, noises, scored, and scores. For points, the strongest plays are ciders, cinder, codein, codens, coders, coined, corned, cosied, credos, decors, dicers, discos, nordic, scends, scored, scried, scrods, and second — each worth 9 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 114 five-letter words that can be made by unscrambling the letters in considers. If a familiar word is all you need, start with codes, coins, cones, cords, cores, corns, and cried. For points, the strongest plays are cedis, cider, coden, coder, codes, coeds, coned, cords, cored, credo, creds, cried, decor, decos, dicer, dices, disco, discs, riced, scend, scrod, and sodic — each worth 8 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in considers produces 113 valid four-letter words. If a familiar word is all you need, start with code, coin, cone, cons, cord, core, and corn. For points, the strongest plays are cedi, code, cods, coed, cord, cred, deco, dice, disc, docs, iced, and odic — each worth 7 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling considers turns up 61 three-letter words. If a familiar word is all you need, start with con, die, end, ice, ids, nor, and one. For points, the strongest plays are cod and doc — each worth 6 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 20 two-letter words that can be made by unscrambling the letters in considers. If a familiar word is all you need, start with do, id, in, is, no, on, and or. For points, the strongest plays are de, do, ed, id, and od — each worth 3 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
1 ten-letter word can be made using all the letters in considers plus one additional letter.
Swap a single tile in considers and you get a different nine-letter rack with its own word list. None of these appear in the results above — they share 8 of the 9 letters, not all of them.
considers is in the NWL, the official Scrabble word list for North America, and in the Words With Friends dictionary, so it's playable exactly as it stands and needs no unscrambling.
The 2-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record nine senses for considers. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 12 points on a Scrabble board:
considers is one of two nine-letter words the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing considers unchanged also takes the maximum points these letters offer.
The highest-scoring plays from these letters are considers and incrossed, worth 12 points in Scrabble, and nothing else built from considers earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in considers produce 423 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 2 nine-letter words, 6 eight-letter words, 27 seven-letter words, 80 six-letter words, 114 five-letter words, 113 four-letter words, 61 three-letter words and 20 two-letter words.