Hidden inside guides sit guides and guised, six-letter plays tied at the top of this rack with 8 points in Scrabble apiece. In all, 47 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
guides and guised tie for the highest Scrabble score from guides at 8 points. The top 10 of 47 words are shown here, with the full list organized by length below.
There are 2 six-letter words hiding in guides: one comes from rearranging its letters, and guides itself is already a playable word with no unscrambling required. If a familiar word is all you need, start with guides. For points, the strongest plays are guides and guised — each worth 8 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 4 five-letter words that can be made by unscrambling the letters in guides. If a familiar word is all you need, start with guide. For points, the strongest plays are gudes, guide, and guids — each worth 7 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in guides produces 16 valid four-letter words. If a familiar word is all you need, start with dies, digs, side, sued, and used. For points, the strongest plays are digs, dugs, geds, gids, gied, gude, and guid — each worth 6 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling guides turns up 17 three-letter words. If a familiar word is all you need, start with die, dig, due, dug, ids, sue, and use. For points, the strongest plays are dig, dug, ged, and gid — each worth 5 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 8 two-letter words that can be made by unscrambling the letters in guides. If a familiar word is all you need, start with id, is, and us. For points, the strongest plays are de, ed, gi, and id — each worth 3 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Swap a single tile in guides and you get a different six-letter rack with its own word list. None of these appear in the results above — they share 5 of the 6 letters, not all of them.
guides is in the NWL, the official Scrabble word list for North America, and in the Words With Friends dictionary, so it's playable exactly as it stands and needs no unscrambling.
The 2-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record eleven senses for guides. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 8 points on a Scrabble board:
guides is one of two six-letter words the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing guides unchanged also takes the maximum points these letters offer.
The highest-scoring plays from these letters are guides and guised, worth 8 points in Scrabble, and nothing else built from guides earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in guides produce 47 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 2 six-letter words, 4 five-letter words, 16 four-letter words, 17 three-letter words and 8 two-letter words.