Hidden inside importancies sit importancies and imprecations, twelve-letter plays tied at the top of this rack with 18 points in Scrabble apiece. In all, 2651 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
There are 2 twelve-letter words hiding in importancies: one comes from rearranging its letters, and importancies itself is already a playable word with no unscrambling required. No common everyday answer stands out among these twelve-letter results, so let the score decide: the highest-scoring words are importancies and imprecations, each worth 18 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 6 eleven-letter words that can be made by unscrambling the letters in importancies. If a familiar word is all you need, start with importances. For points, the strongest plays are importances and imprecation — each worth 17 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in importancies produces 13 valid ten-letter words. If a familiar word is all you need, start with importance. For points, the strongest plays are impactions, importance, miscaption, and semitropic — each worth 16 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling importancies turns up 69 nine-letter words. If a familiar word is all you need, start with companies, inspector, and reactions. For points, the strongest plays are ametropic, campesino, companies, copremias, crampiest, crimpiest, impacters, impaction, impactors, poeticism, preatomic, primacies, prismatic, ptomainic, simpatico, and spermatic — each worth 15 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 212 eight-letter words that can be made by unscrambling the letters in importancies. If a familiar word is all you need, start with ancestor, compares, martinis, minister, pointier, reaction, and romances. For points, the strongest plays are apomicts, campiest, campions, campsite, capsomer, compares, comparts, comprise, copremia, corpsman, corpsmen, crampits, crampons, empirics, epitomic, impacter, impactor, mercapto, mesocarp, misprice, parecism, pemicans, pentomic, sapremic, and scrimpit — each worth 14 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in importancies produces 417 valid seven-letter words. If a familiar word is all you need, start with actions, aspirin, carpets, cartons, certain, coaster, and compare. For points, the strongest plays are apomict, campers, campier, campion, coempts, compare, compart, crampit, crampon, empiric, encamps, impacts, meropic, metopic, pemican, pomaces, potamic, scamper, and spermic — each worth 13 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling importancies turns up 566 six-letter words. If a familiar word is all you need, start with carpet, carton, casino, caters, cities, copier, and copies. For points, the strongest plays are camper, campos, coempt, compas, compts, cramps, crimps, pomace, encamp, impact, scampi, and scrimp — each worth 12 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 651 five-letter words that can be made by unscrambling the letters in importancies. If a familiar word is all you need, start with actor, atoms, camps, capes, cares, carts, and cater. For points, the strongest plays are campi, campo, camps, comps, compt, cramp, crimp, and scamp — each worth 11 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in importancies produces 480 valid four-letter words. If a familiar word is all you need, start with acts, aims, airs, amen, ants, apes, and arms. For points, the strongest plays are camp and comp — each worth 10 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling importancies turns up 195 three-letter words. If a familiar word is all you need, start with act, aim, air, ant, ape, are, and arm. For points, the strongest plays are amp, cam, cap, cep, cop, imp, mac, map, mic, moc, mop, pac, pam, pec, pic, and pom — each worth 7 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 40 two-letter words that can be made by unscrambling the letters in importancies. If a familiar word is all you need, start with am, an, as, at, in, is, and it. For points, the strongest plays are am, em, ma, me, mi, mo, om, op, pa, pe, pi, and po — each worth 4 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
1 thirteen-letter word can be made using all the letters in importancies plus one additional letter.
importancies appears in the word lists that Scrabble and Words With Friends validate against, so the rack is playable exactly as it stands and needs no unscrambling.
The 4-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
importancies is one of two twelve-letter words the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing importancies unchanged also takes the maximum points these letters offer.
The highest-scoring plays from these letters are importancies and imprecations, worth 18 points in Scrabble, and nothing else built from importancies earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in importancies produce 2651 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 2 twelve-letter words, 6 eleven-letter words, 13 ten-letter words, 69 nine-letter words, 212 eight-letter words, 417 seven-letter words, 566 six-letter words, 651 five-letter words, 480 four-letter words, 195 three-letter words and 40 two-letter words.
The anagram solver inside UnscrambleX compares importancies against the dictionaries used by Scrabble, Words With Friends, Word Jumble, and Text Twist, keeps every arrangement those dictionaries contain, and sorts the confirmed words by tile score. That sorting step is why importancies and imprecations appear at the top of the results. A word on this page is a legal play in Scrabble and Words With Friends, not a letter combination that only looks like a word.
Unscrambling importancies produces two kinds of plays in Scrabble and Words With Friends: one high-scoring word, and one short word that fits a crowded board.
The high-scoring play is importancies. The short plays are ae and ai, and they cover the turns when the board leaves no open line long enough for the bigger word.
The score gap is exact: the lowest-scoring word from these letters earns 2 points in Scrabble and the highest-scoring word earns 18 points. The letters are identical in both cases, so the board decides the value of the turn.
UnscrambleX lists every word from these letters with its Scrabble score and its Words With Friends score, so the choice between points and board position is made from numbers instead of memory.
The results list works as a vocabulary drill for Scrabble and Words With Friends players. Cover the list, rearrange importancies in your head, and count how many of the 2651 words you find before you check the answers.
Experienced players find the long words such as importancies and imprecations without help. The short words are the ones that go unnoticed, and short words decide close games in Scrabble, Words With Friends, and Text Twist.
Repeat the drill on a few letter sets each day. Vowel positions, common endings such as -ed and -ing, and high-value tiles become recognisable without an unscrambler.
Unscrambling adds words that reading never supplies. No Scrabble player opens a dictionary to look for ae, and the word enters a playable vocabulary only because a results list produced it.
Spelling accuracy improves at the same time. Building importancies from loose tiles forces one letter order and returns a correct or incorrect verdict inside the same move, which is faster feedback than a spelling test. Plays from importancies range from 2 to 18 points in Scrabble, so every turn also asks a scoring question: take the points now, or keep the flexible tiles for the next turn.
Words assembled from tiles are remembered better than words only read, and timed games such as Text Twist and Word Jumble reward that recall directly.