Hidden inside permission sit impression and permission, ten-letter plays tied at the top of this rack with 14 points in Scrabble apiece. In all, 489 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
There are 2 ten-letter words hiding in permission: one comes from rearranging its letters, and permission itself is already a playable word with no unscrambling required. Here the everyday answers and the top-scoring plays are one and the same: impression and permission, worth 14 points apiece in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling permission turns up 3 nine-letter words. No common everyday answer stands out among these nine-letter results, so let the score decide: the highest-scoring word is imprisons, worth 13 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 20 eight-letter words that can be made by unscrambling the letters in permission. If a familiar word is all you need, start with inspires and promises. For points, the strongest plays are imposers, imprison, mispoise, mopiness, peonisms, pismires, primines, primness, promines, promises, and semipros — each worth 12 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in permission produces 47 valid seven-letter words. If a familiar word is all you need, start with impress, inspire, ironies, mission, persons, prisons, and promise. For points, the strongest plays are impones, imposer, imposes, impress, mispens, peonism, pismire, porisms, premiss, primine, primsie, promine, promise, semipro, simpers, and spirems — each worth 11 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling permission turns up 87 six-letter words. If a familiar word is all you need, start with noises, person, ponies, prison, senior, sirens, and sperms. For points, the strongest plays are impone, impose, impros, mispen, mopers, mopier, porism, primes, primos, prisms, proems, simper, sperms, and spirem — each worth 10 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 119 five-letter words that can be made by unscrambling the letters in permission. If a familiar word is all you need, start with irons, minor, noise, noses, opens, penis, and poems. For points, the strongest plays are impis, impro, moper, mopes, perms, poems, pomes, prime, primi, primo, prims, prism, proem, proms, romps, simps, and sperm — each worth 9 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in permission produces 119 valid four-letter words. If a familiar word is all you need, start with mess, mine, miss, mops, more, nope, and nose. For points, the strongest plays are mips, mope, mops, perm, poem, pome, poms, prim, prom, romp, simp, impi, and imps — each worth 8 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling permission turns up 68 three-letter words. If a familiar word is all you need, start with men, mop, nor, one, pen, per, and pie. For points, the strongest plays are imp, mop, and pom — each worth 7 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 24 two-letter words that can be made by unscrambling the letters in permission. If a familiar word is all you need, start with in, is, me, no, on, or, and so. For points, the strongest plays are em, me, mi, mo, om, op, pe, pi, and po — each worth 4 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
3 eleven-letter words can be made using all the letters in permission plus one additional letter.
permission appears in the word lists that Scrabble and Words With Friends validate against, so the rack is playable exactly as it stands and needs no unscrambling.
The 3-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record two senses for permission. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 14 points on a Scrabble board:
permission is one of two ten-letter words the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing permission unchanged also takes the maximum points these letters offer.
The highest-scoring plays from these letters are impression and permission, worth 14 points in Scrabble, and nothing else built from permission earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in permission produce 489 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 2 ten-letter words, 3 nine-letter words, 20 eight-letter words, 47 seven-letter words, 87 six-letter words, 119 five-letter words, 119 four-letter words, 68 three-letter words and 24 two-letter words.
The anagram solver inside UnscrambleX compares permission against the dictionaries used by Scrabble, Words With Friends, Word Jumble, and Text Twist, keeps every arrangement those dictionaries contain, and sorts the confirmed words by tile score. That sorting step is why impression and permission appear at the top of the results. A word on this page is a legal play in Scrabble and Words With Friends, not a letter combination that only looks like a word.
Unscrambling permission produces two kinds of plays in Scrabble and Words With Friends: one high-scoring word, and one short word that fits a crowded board.
The high-scoring play is impression. The short plays are em and en, and they cover the turns when the board leaves no open line long enough for the bigger word.
The score gap is exact: the lowest-scoring word from these letters earns 2 points in Scrabble and the highest-scoring word earns 14 points. The letters are identical in both cases, so the board decides the value of the turn.
UnscrambleX lists every word from these letters with its Scrabble score and its Words With Friends score, so the choice between points and board position is made from numbers instead of memory.
The results list works as a vocabulary drill for Scrabble and Words With Friends players. Cover the list, rearrange permission in your head, and count how many of the 489 words you find before you check the answers.
Experienced players find the long words such as impression and permission without help. The short words are the ones that go unnoticed, and short words decide close games in Scrabble, Words With Friends, and Text Twist.
Repeat the drill on a few letter sets each day. Vowel positions, common endings such as -ed and -ing, and high-value tiles become recognisable without an unscrambler.
Unscrambling adds words that reading never supplies. No Scrabble player opens a dictionary to look for en, and the word enters a playable vocabulary only because a results list produced it.
Spelling accuracy improves at the same time. Building impression from loose tiles forces one letter order and returns a correct or incorrect verdict inside the same move, which is faster feedback than a spelling test. Plays from permission range from 2 to 14 points in Scrabble, so every turn also asks a scoring question: take the points now, or keep the flexible tiles for the next turn.
Words assembled from tiles are remembered better than words only read, and timed games such as Text Twist and Word Jumble reward that recall directly.