counterexample needs no unscrambling at all — the fourteen-letter word is already the strongest play its own letters allow, banking 27 points in Scrabble as it stands. In all, 1608 valid words come out of this rack, grouped by length below and checked for Words With Friends as well as Scrabble.
Only one fourteen-letter word uses the letters in counterexample — and it is counterexample itself. No unscrambling is needed: the word is already playable as written, worth 27 points in Scrabble.
There are 3 eleven-letter words that can be made by unscrambling the letters in counterexample. If a familiar word is all you need, start with replacement. For points, the strongest play is excremental — worth 22 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in counterexample produces 8 valid ten-letter words. No common everyday answer stands out among these ten-letter results, so let the score decide: the highest-scoring word is extemporal, worth 21 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling counterexample turns up 39 nine-letter words. If a familiar word is all you need, start with completer and tolerance. For points, the strongest play is complexer — worth 22 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 84 eight-letter words that can be made by unscrambling the letters in counterexample. If a familiar word is all you need, start with complete and computer. For points, the strongest plays are exemplar, expecter, morceaux, and octuplex — each worth 19 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in counterexample produces 196 valid seven-letter words. If a familiar word is all you need, start with capture, central, cleaner, compare, compete, complex, and counter. For points, the strongest play is complex — worth 20 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling counterexample turns up 336 six-letter words. If a familiar word is all you need, start with carpet, carton, center, cereal, column, couple, and create. For points, the strongest plays are except, exempt, and expect — each worth 17 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 359 five-letter words that can be made by unscrambling the letters in counterexample. If a familiar word is all you need, start with actor, alert, alone, alter, camel, cater, and clean. For points, the strongest plays are axmen, carex, coxae, coxal, culex, murex, remex, exact, excel, exome, expat, and expel — each worth 14 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
Rearranging the letters in counterexample produces 354 valid four-letter words. If a familiar word is all you need, start with amen, atom, aunt, auto, calm, came, and camp. For points, the strongest play is mpox — worth 15 points in Scrabble.
Below, the list runs in alphabetical order, with each score based on the playable tile set — premium squares not included.
Unscrambling counterexample turns up 187 three-letter words. If a familiar word is all you need, start with act, ant, ape, are, arm, art, and ate. For points, the strongest plays are cox, max, mux, pax, and pox — each worth 12 points in Scrabble.
The words below are listed alphabetically. Scores count playable tiles only and leave out premium-square bonuses.
There are 41 two-letter words that can be made by unscrambling the letters in counterexample. If a familiar word is all you need, start with am, an, at, ex, me, no, and on. For points, the strongest plays are ax, ex, ox, and xu — each worth 9 points in Scrabble.
The full list follows, sorted A to Z; every score reflects tile constraints and skips board bonuses.
1 fifteen-letter word can be made using all the letters in counterexample plus one additional letter.
counterexample appears in the word lists that Scrabble and Words With Friends validate against, so the rack is playable exactly as it stands and needs no unscrambling.
The 6-point gap between the two totals comes from the tile values themselves: Scrabble and Words With Friends price the same letters differently.
Dictionaries record one sense for counterexample. Scrabble and Words With Friends score tiles and not meanings, so every sense below is worth the same 27 points on a Scrabble board:
counterexample is the only fourteen-letter word the same letters produce. No arrangement of the same tiles scores higher in Scrabble, so playing counterexample unchanged also takes the maximum points these letters offer.
The highest-scoring play from these letters is counterexample, worth 27 points in Scrabble, and no other word from counterexample earns more points in Scrabble. Words With Friends prices the same letters differently, so the top of the list changes on a Words With Friends board. Both scores count tile values only and exclude premium squares.
The letters in counterexample produce 1608 valid words in the Scrabble and Words With Friends dictionaries. The word count by length is: 1 fourteen-letter word, 3 eleven-letter words, 8 ten-letter words, 39 nine-letter words, 84 eight-letter words, 196 seven-letter words, 336 six-letter words, 359 five-letter words, 354 four-letter words, 187 three-letter words and 41 two-letter words.
The anagram solver inside UnscrambleX compares counterexample against the dictionaries used by Scrabble, Words With Friends, Word Jumble, and Text Twist, keeps every arrangement those dictionaries contain, and sorts the confirmed words by tile score. That sorting step is why counterexample appears at the top of the results. A word on this page is a legal play in Scrabble and Words With Friends, not a letter combination that only looks like a word.
Unscrambling counterexample produces two kinds of plays in Scrabble and Words With Friends: one high-scoring word, and one short word that fits a crowded board.
The high-scoring play is counterexample. The short plays are ae and al, and they cover the turns when the board leaves no open line long enough for the bigger word.
The score gap is exact: the lowest-scoring word from these letters earns 2 points in Scrabble and the highest-scoring word earns 27 points. The letters are identical in both cases, so the board decides the value of the turn.
UnscrambleX lists every word from these letters with its Scrabble score and its Words With Friends score, so the choice between points and board position is made from numbers instead of memory.
The results list works as a vocabulary drill for Scrabble and Words With Friends players. Cover the list, rearrange counterexample in your head, and count how many of the 1608 words you find before you check the answers.
Experienced players find the long words such as counterexample without help. The short words are the ones that go unnoticed, and short words decide close games in Scrabble, Words With Friends, and Text Twist.
Repeat the drill on a few letter sets each day. Vowel positions, common endings such as -ed and -ing, and high-value tiles become recognisable without an unscrambler.
Unscrambling adds words that reading never supplies. No Scrabble player opens a dictionary to look for ae, and the word enters a playable vocabulary only because a results list produced it.
Spelling accuracy improves at the same time. Building counterexample from loose tiles forces one letter order and returns a correct or incorrect verdict inside the same move, which is faster feedback than a spelling test. Plays from counterexample range from 2 to 27 points in Scrabble, so every turn also asks a scoring question: take the points now, or keep the flexible tiles for the next turn.
Words assembled from tiles are remembered better than words only read, and timed games such as Text Twist and Word Jumble reward that recall directly.